| Strength |
Tool use can reduce strength, while eating restores it. |
Food values, tool costs and best recovery items. |
| Blueprint furniture |
Early previews say placing Blueprint furniture outdoors can create events. |
Blueprint sources, event types and reward lists. |
| Crops and pests |
Early previews say pests can affect crops if they are not watered. |
Crop timers, pest prevention and farming routes. |
| Fishing |
Saltwater fish appear to make the fishing mechanic harder in early previews. |
Fish locations, difficulty, weather and time windows. |
| Crafting |
Bulk crafting appears in early previews. |
Recipe unlocks, material chains and batch limits. |
| Echoes of Star Notes |
Early previews describe short letters you can send or receive from other people. |
Privacy settings, limits and moderation behavior. |
| StarDash |
Early previews describe dish delivery for neighbors and other people. |
Order lists, delivery rewards and time limits. |
| Planet visits |
Public previews describe privacy choices and controls around whether visitors can take resources. |
Friend settings, permissions and visit etiquette. |
| Photo mode and haggling |
Public previews mention stronger photo tools and haggling item prices with neighbors. |
Photo controls, price ranges and best-use notes. |
| Curio Emporium |
Early previews mention free and premium tiers, but the final monetization model is still taking shape. |
Launch pricing, reward track and regional availability. |